A selection of some of my upcoming and published games. You can sign up to receive my newsletter with announcements about new games
These games are designed and blind-tested and looking for the right publisher. If you are a publisher and interested in any of these games, please reach out.
The license for Mars Needs Mechanics is available.
These are designs which I have started but which I am not actively working on. If you are a publisher and one of these interests you, or a designer who might like to help me co-design and finish the game, please reach out.
Sustainable, a Clans of Caledonia style action selection game about setting up a green energy grid across America. 2-5 players, 75 minutes.
My Octopus Teacher, a family weight game based on the Academy Award winning movie by the same name. 2-4 players, 30 minutes.
Seafood Watch, a light deduction game about making sustainable seafood choices to help protect the world's oceans. 2-5 players, 20-30 minutes.
Caribbean Reef, a card game about food chains at a coral reef, with a hidden scoring twist at the end. 2-6 players, 15-30 minutes
These are the kinds of games I like and don't like to design. Hear me talk more about the kind of games I like to design on the Board Game Design Lab Podcast.
Competitive games
Games that model real-world systems
Games that are set in the 1800's or later
Medium-length games (generally between 45 and 90 minutes)
Traditionally "Euro" Mechanics
Games that feature simultaneous play and/or have very low downtime
Medium zoom-level games. I define this on the BGDL podcast
Cooperative games
Abstract games
Games with fantasy themes
Dice games (I've tried, I'm just not that good at designing dice games)
Kids games
"Take that" games
Social deduction games